I’ve been thinking about how I can explore time and space with a multichannel setup, I think it allows for a really interesting way to immerse the listener in a 3d space, and I’d like to make the most of this. I’d really like to explore rhythm and time with this piece, particularly fluctuating tempo, syncopated paradiddles and exponential rhythms, and how the listner might ‘groove’ to these elements. I think as well I could explore sound design in terms of envelope and transient shaping in an interesting way using automation. I’d like the piece to largely consist of percussion, with a pad sound that evolves between long spacious breathing, and tight heavily modulated strange rhythms, depending on what the percussive elements are doing. I think it would be interesting to have some interplay between these elements, like sections where the pad is being more rhythmic and warping when the drums are not as intense, and sections where it is more spacious and breathy when the drums are more intense, but I want to link them with spectral sidechain compression so that they are always cohesive.
I like sub bass a lot, and it would be interesting to explore stereo sub bass in this piece to explore scale and dynamics. I’d like to have the sub bass fluctuating between loud and quiet, I really want to make dynamics a key part of this piece. I watched a video by au5 on stereo sub bass and I’d like to try the technique he talks about, and explore sub bass travelling forwards and backwards in the mix. Generally stereo image exploration will play a large role, and having granular delays routed to different speakers than the source sound.
I started watching a lecture on multi channel audio composition on youtube, I’d like to revisit that and finish it, and take notes while watching.
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I want to make my piece an exploration of artefacts in electronic music production, and of multi channel speaker setups themselves. I’d like to explore the unintended sounds and experiences that can be experienced with them. I’d like to frame it around mimetic viewer-landscape dichotomy, and explore placement and the listener’s sense of position in relation to the sound.
Mark fell structure and synthesis page 203
Phantom image wobble- subtly de-centring the listener
Make use of noticeable panning between the speakers, each as distinct sound sources at times
Psychoacoustics
Find out dimensions of room, enhance frequencies that resonate
Centre collapse illusion- sounds are quieter when placed in the centre of the ring
Angular aliasing- when a sound travels around the ring so fast that the speakers are unable to render it smoothly, resulting in a sort of glitchy/stroby effect
I can play with this through using highly transient material and playing with the positioning.
Since there are 8 speakers, it would make sense to have the piece made around divisions of 8, with patterns that repeat in loops of 8.
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