I couldn’t attend this session in person but went through the Moodle material and watched the lecture on game audio with Rachel Simpson.
The final output for this project won’t be ambisonic, but the lecture was interesting nonetheless, I’d like to work on a project with diegetic sounds at some point. I’m a big fan of the sound design in games such as Tunic, Marathon and Armored core 6, and could see myself working on a project like this one day.
In my own time I watched this video breaking down the game audio in marathon, I found it really interesting how the game incorporates hard sci fi worldbuilding into its audio, in the lore the weapons, vehicles and characters are all 3D printed, and it’s interesting to hear how the sound design team responded to that.
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