Category: Collaborating
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Ethics
One thing this collaboration pushed me to think about more concretely is the professional context that sound artists actually work in, and what it means to bring your own practice into contact with someone else’s creative vision. Working with the CSM group meant operating as something closer to a commissioned sound designer than a sole…
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WeSee/WeMove Brief
During the project I checked the brief the CSM group were working to, the WeSee/WeMove project for their unit. Reading through it helped me understand the scope of what the group were making, beyond what had come up in our conversations. The central prompt for the CSM students was “What does the world need, NOW?”,…
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Production Summary
The track is pretty close to being finished. Current state: Now the track has been shared with the group ahead of final submission.
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Sound for Screen and Ambisonics
I couldn’t attend this session in person but went through the Moodle material and watched the lecture on game audio with Rachel Simpson. The final output for this project won’t be ambisonic, but the lecture was interesting nonetheless, I’d like to work on a project with diegetic sounds at some point. I’m a big fan…
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Developing the second demo
With the direction confirmed, I rebuilt the track from the rave reference point outward. The structural logic is now driven by a heavy dotted beat using 808s layered with the Dark Souls New Area sound, with the game audio samples repositioned as textural and atmospheric layers sitting under and around it. Key decisions so far:…
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First Demo
I started building the first demo in Ableton. I aimed to make something textural and stripped back, pulling samples from Dark Souls 1 and Twilight Princess, but heavily processing them to extract specific timbres rather than recognisable musical material. The main elements were: The overall texture I was going for was damp and biological, as…
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Reference Exchange
After the first meeting, Mani and I kept exchanging references over Instagram. The haetae concept from their Miro board, a creature as a boundary guardian sitting between protection and control, was of interest to me, so I started doing my own reading on it alongside exploring sounds that could represent this. The group also mentioned…
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Timeline and managing the collaboration
I wasn’t able to attend the project planning session in person, but I went through the slides posted to Moodle and found them useful to sit with independently. This post is my attempt to work through the questions on decision making, conflict, and how to think about my own preferences as a collaborator in relation…
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Meeting the CSM Group
The collaboration started with Mani, one of the BA Performance: Design and Practice students at Central Saint Martins, reaching out to me through Instagram, proposing their group project to me and asking if I was interested. From what they described, it seemed pretty up my street, so I suggested we meet in person to discuss…
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Collaborative B2B set
In February I started working on a back to back DJ mix with my friend Max. We began by making a mindmap of the kind of textural palette we wanted, listing out keywords such as ‘glassy’ and ‘glitch’. We then created a timeline together outlining the flow of the set, starting with more ambient, ‘alien’…